Deadlock Gameplay Update patch notes (May 22, 2026)
Every change in Deadlock's Gameplay Update of May 22, 2026: 33 heroes changed (16 buffed, 8 nerfed), 76 items (53 buffed, 13 nerfed) and 52 general changes, with before and after numbers. Official patch notes on Steam.
General changes
Boons
- Change: Base HP reduced by 10 for all heroes
- Change: HP per boon reduced by 3
Guardians
- Change: Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
- Change: Base Guardian Bullet Resistance increased from 10% to 20%
Neutrals
- Change: Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables
- Change: Breakables spawn time increased from 2 minutes to 3 minutes
Shrines
- Change: Shrines are now invulnerable until one pair of Base Guardians are destroyed
- Change: Shrine Bullet Resistance increased from 10% to 20%
Base
- Change: Backdoor removal linger duration reduced from 20s to 14s
Combat
- Change: Knockup durations are now affected by debuff reduction
- Change: Bullet Velocity now stacks additively rather than diminishingly
- Fix: Fixed Parry FX not always matching state
- Change: Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
- Change: Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Map
- Removed: Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Movement
- Change: Sliding no longer resets sprint speed
- Change: Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
- Change: Smoothed zipline grabbing to fix some jitter
- Added: Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
- Removed: Removed delay on ziplines when using alternative key binds
Troopers
- Change: Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
- Change: When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
- Change: Medic Trooper heal increased from 12% missing hp to 13%
Walkers
- Change: Tier 2 Bullet Resistance increased from 25% to 35%
- Change: Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
- Fix: Fixed a bug where walkers were spinning while lasering.
Mid-Boss
- Change: Midboss now starts spawned at the beginning of the game
Investment
- Change: Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Change: Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Change: Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Other items
- Fix: Fixed various item barrier durations not scaling with duration increases
Urn
- Change: We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
- Change: To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
- Change: The Urn is now always dropped off on top of the bridge on the middle of the map.
- Change: Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
- Change: While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
- Change: If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
- Change: After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
- Change: Urn damage is lethal
- Change: Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
- Change: No longer silences you while carrying. You are still disarmed and movement silenced.
- Removed: No longer grants +30% Bullet and Spirit Resist while carrying it
- Change: Area around deposting the urn is revealed (urn runner is also revealed as usual)
- Change: The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
- Change: Souls are all instant after the deposit is complete
- Change: All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Fixes
- Fix: Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
- Fix: Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
New items
- Added: Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Enhanced items
- Change: Ballistic Enhancement: Now upgrades from Mystic Expansion
- Change: Ballistic Enhancement: Ability Range increased from +20% to +22%
- Fix: Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
Hero changes
Abrams (Buffed)
- Buff: Infernal Resilience: T1 changed from "+1.5 Health Regen" to "+200 Max Health"
- Nerf: Infernal Resilience: T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
- Buff: Seismic Impact: T2 increased from +0.7s Stun Duration to +0.8s
- Buff: Seismic Impact: T3 Unstoppable duration increased from 5s to 6s
Apollo (Reworked)
- Buff: Improved the hero's hitboxes (easier to hit)
- Nerf: Base regen reduced from 2 to 1
- Change: Riposte: No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- Nerf: Riposte: No longer triggers on damage auras (things like Flame Dash)
- Nerf: Riposte: No longer triggers off of objective damage
- Nerf: Flawless Advance: Hitbox reduced by 10%
Bebop (Nerfed)
- Nerf: Bullet damage per boon reduced from 0.139 to 0.115
- Nerf: Exploding Uppercut: T2 weapon damage reduced from +40% to +30%
- Buff: Sticky Bomb: T2 increased from +75 Damage to +85
Billy (Mixed)
- Buff: Health per boon increased from +48 to +59
- Nerf: Bullet damage per boon reduced from 0.165 to 0.142
- Nerf: Rising Ram: Cooldown increased from 30s to 32s
- Buff: Rising Ram: T2 increased from +0.3s Duration to +0.4s
- Buff: Rising Ram: T3 increased from -10s Cooldown to -13s
Calico (Nerfed)
- Nerf: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste (Buffed)
- Buff: Improved the hero's hitboxes (easier to hit)
- Nerf: Stamina cooldown increased from 4.5s to 5s
- Buff: Radiant Daggers: T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
- Buff: Shining Wonder: T2 increased from +50 Damage to +70
Drifter (Mixed)
- Removed: Rend: T3 no longer increases scaling by 0.4
- Added: Rend: T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo (Nerfed)
- Nerf: Kinetic Pulse: T2 reduced from -18% Bullet Resistance to -15%
- Nerf: Kinetic Pulse: Spirit scaling reduced from 1.65 to 1.55
- Nerf: Quantum Entanglement: T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves (Buffed)
- Buff: Sprint speed increased from 1.6 to 2.2
- Buff: Grasping Hands: Now spawns a ghoul in the base ability (T3 still increases it by 1)
- Change: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- Fix: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- Fix: Fixed Deadheads being unable to dash through veils
- Fix: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- Fix: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
- Buff: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- Fix: Fixed Deadheads becoming inactive if Graves dies while they are following her
- Nerf: Jar of Dead: Spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
- Buff: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- Fix: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- Buff: Update Grave's melee to also set the dash target for Deadheads
- Nerf: Bullet damage and growth reduced by -10%
Grey Talon (Buffed)
- Buff: Rain of Arrows: Cooldown reduced from 30s to 22s
- Buff: Rain of Arrows: Cast delay reduced from 0.5s to 0.2s
- Nerf: Rain of Arrows: Duration reduced from 7s to 4s
- Buff: Rain of Arrows: Moving ability in air improved
- Buff: Rain of Arrow stamina distance changed from being -9% to +25%
- Nerf: Rain of Arrows: Weapon Damage bonus reduced from +4 to +3
- Buff: Rain of Arrows: T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- Buff: Rain of Arrows: T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Haze (Buffed)
- Buff: Fixation: T3 increased from +0.12 to +0.14
Holliday (Buffed)
- Buff: Base bullet damage increased from 18.8 to 19.7
- Buff: Health regen increased from 1 to 2
Infernus (Buffed)
- Buff: Bullet size increased from 3 to 4
- Buff: Concussive Combustion: T3 increased from +0.75s Stun Duration to +0.9s
Kelvin (Nerfed)
- Nerf: Frost Grenade: Damage spirit scaling reduced from 0.7 to 0.6
- Change: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
- Nerf: Arctic Beam: DPS spirit scaling reduced from 0.5 to 0.38
Lash (Mixed)
- Nerf: Bullet damage per boon reduced from 0.341 to 0.31
- Buff: Ground Strike: Damage per meter spirit scaling increased from 0.0372 to 0.04
- Nerf: Grapple: T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- Added: Grapple: T3 now also grants +1 Charge
McGinnis (Buffed)
- Buff: Bullet damage per boon increased from 0.17 to 0.18
- Fix: Fixed Heavy Barrage not triggering Diviner's Kevlar
- Buff: Medicinal Specter: Radius increased from 5.5m to 6m
Mina (Nerfed)
- Nerf: Innate -8% Debuff Resist
- Fix: Fixed Rake sometimes not working with high ping
- Buff: Love Bites: T3 increased from -4s Cooldown to -5s
- Removed: Love Bites: No longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
- Nerf: Nox Nostra: T3 reduced from 1% Current HP to 0.5%
Mirage (Changed)
- Change: Updated Djinn's Mark visuals
Mo & Krill (Buffed)
- Buff: Getting hit with a melee no longer knocks you up when you are burrowed
- Buff: Sand Blast: T3 increased from +1s Duration to +1.5s
Paige (Buffed)
- Buff: Bookwyrm: T2 improved from -8s Cooldown to -12s
- Buff: Rallying Charge: T3 increased from +135 Damage to +160
- Buff: Rallying Charge: Now has half cooldown if it hits no allies or enemies
Paradox (Buffed)
- Buff: Time Wall: T1 duration increased from +2.5s to +3.5s
- Buff: Time Wall: T3 increased from +1 Charge to +2
- Buff: Time Wall: T3 Charge Delay reduced from 4s to 2s
- Buff: Kinetic Carbine: T3 increased from +50% Max Damage Scaling to +55%
- Buff: Paradoxical Swap: Damage increased from 125 to 150
Pocket (Nerfed)
- Nerf: Flying Cloak: T2 weapon damage duration reduced from 8s to 6s
- Nerf: Affliction: Cooldown increased from 140s to 150s
Rem (Buffed)
- Buff: Pillow Toss: Charge time reduced from 9s to 8s
- Buff: Pillow Toss: T3 increased from +90 to +100 Damage
- Added: Tag Along: Burst heal now also applies to secondary allies that you jump to
- Nerf: Tag Along: Lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
- Buff: Tag Along: T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
- Added: Tag Along: T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
- Buff: Tag Along: Can now be cast through veils
- Buff: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
- Buff: Tag Along: Time to fly to your ally is now 50% faster
- Change: Tag Along: Heal duration is now displayed on the hud as well as the healthbar icon
- Fix: Tag Along: Fixed specific abilities/items that could kill Rem while he's napping
- Buff: Tag Along: Now allows friendly auras to affect Rem
- Buff: Tag Along: Eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
- Buff: Tag Along: Eject no longer briefly restricts movement abilities and input
- Added: Naptime: Now provides +30% damage reduction in the base ability (T3 still adds +50%)
Seven (Mixed)
- Nerf: Bullet damage growth reduced from 0.374 to 0.337
- Buff: Crit reduction increased from 35% to 55%
Shiv (Mixed)
- Nerf: Slice and Dice: T2 reduced from -8% Spirit Resist to -6%
- Nerf: Bloodletting: Deferred Damage Cleared reduced from 40% to 35%
- Buff: Bloodletting: T3 increased from +45% Deferred Damage Cleared to +50%
- Nerf: Killing Blow: Cooldown increased from 105s to 125s
- Nerf: Killing Blow: Full rage damage bonus reduced from 14% to 12%
- Buff: Killing Blow: T2 increased from +8% Full Rage Damage Bonus to +10%
- Added: Killing Blow: T2 now also reduces cooldown by -30s
Silver (Mixed)
- Buff: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
- Buff: Entangling Bola: No longer prevents you from jumping and mantling
- Nerf: Entangling Bola: T2 changed from "+0.75s Duration" to "-5s Cooldown"
- Change: Entangling Bola: T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
- Nerf: Lycan Curse: Fire Rate reduced from 80% to 65%
- Buff: Lycan Curse: Fire Rate spirit scaling increased from 0.25 to 0.45
The Doorman (Nerfed)
- Nerf: Call Bell: Radius reduced from 6m to 5.5m
- Buff: Call Bell: T3 radius increased from +4m to +4.5m
- Nerf: Call Bell: Explosion damage spirit scaling reduced from 1.4 to 1.3
- Nerf: Call Bell: Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
- Nerf: Call Bell: Inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
- Nerf: Doorways close sub ability now starts on cooldown for 8s
- Nerf: Doorway: Is no longer unsilenceable
- Fix: Fixed recent bug causing Luggage Cart not being dispelled
Venator (Buffed)
- Buff: Health increased from 790+43/boon to 830+48/boon
- Buff: Hex-Lined Snap Trap: T3 increased from +25% Damage Against Revealed Targets to +30%
- Added: Hex-Lined Snap Trap: T3 now also grants +1 Charge
Victor (Nerfed)
- Nerf: Bullet damage reduced from 13+0.3135 to 12+0.26
- Buff: Jumpstart: T3 spirit scaling increased from +0.6 to +0.9
- Nerf: Aura of Suffering: Now does 50% damage to objectives
Viscous (Buffed)
- Added: Puddle Punch: T1 now also increases damage by +20
- Removed: Puddle Punch: T2 no longer increases damage by +30
- Added: Puddle Punch: T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper (Buffed)
- Buff: Screwjab Dagger: T2 bullet resist per stack from -5% to -6%
- Added: Screwjab Dagger: T3 now also increases max stacks by 2
Warden (Mixed)
- Nerf: Bullet damage per boon reduced from 0.38 to 0.34
- Buff: Willpower: T3 debuff resistance now retroactively applies to existing debuffs when cast
- Removed: Binding Word: T2 no longer increases cast range by +12m
Yamato (Buffed)
- Buff: Power Slash: Post cast time reduced from 0.4s to 0.2s
- Buff: Power Slash: Spirit scaling increased from 1.86s to 2.1
- Buff: Flying Slash: Range increased from 25m to 30m
- Removed: Flying Slash: T2 no longer grants +20m Cast Range
- Added: Flying Slash: T3 now also grants +15m Cast Range
- Buff: Flying Slash: T3 increased from +1 Charge to +2
- Fix: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
- Buff: Shadow Transformation: T1 increased from +5 Weapon Damage to +7
Item changes
Active Reload (Buffed, Gun tier 2)
- Buff: Lifesteal increased from 14% to 16%
Alchemical Fire (Buffed, Gun tier 3)
- Buff: Damage per Second spirit scaling increased from 0.152 to 0.2
Arcane Surge (Fix only, Spirit tier 2)
- Fix: Fixed various interaction bugs with different abilities
Arctic Blast (Buffed, Spirit tier 4)
- Buff: Slowed targets now have their stamina regen frozen for the 4s slow duration
- Buff: Radius increased from 12m to 16m
- Buff: Damage height increased from 5m to 7m
- Removed: No longer does 15% damage amp
- Buff: Immobilize increased from 0.75s to 1s
Battle Vest (Buffed, Vitality tier 2)
- Buff: Weapon Damage increased from 15% to 18%
Bullet Lifesteal (Buffed, Vitality tier 2)
- Added: Now grants +6% Weapon Damage
Bullet Resist Shredder (Buffed, Spirit tier 2)
- Removed: No longer grants +65 Bonus Health
- Buff: Bullet Resist increased from 8% to 9%
- Added: Now grants +9% Weapon Damage
Capacitor (Buffed, Gun tier 4)
- Buff: Proc cooldown reduced from 0.25s to 0.2s
Cold Front (Mixed, Spirit tier 2)
- Nerf: Radius reduced from 12m to 10m
- Buff: Damage height increased from 5m to 7m
Counterspell (Nerfed, Vitality tier 3)
- Nerf: Spirit Power reduced from +8 to +5
Crippling Headshot (Buffed, Gun tier 4)
- Buff: Now works vs NPCs
Crushing Fists (Buffed, Gun tier 4)
- Buff: Cooldown reduced from 7s to 5s
- Buff: Melee damage increased from 20% to 22%
Cultist Sacrifice (Buffed, Gun tier 3)
- Buff: Weapon Damage increased from 8% to 10%
- Buff: Weapon Damage boon scaling increased from 0.7 to 0.8
- Buff: Bonus Souls increased from 170% to 180%
Debuff Reducer (Buffed, Vitality tier 2)
- Added: Now grants +90 Health
Decay (Buffed, Spirit tier 3)
- Buff: Cooldown reduced from 32s to 30s
Disarming Hex (Buffed, Spirit tier 3)
- Buff: Duration increased from 4s to 4.25s
Dispel Magic (Nerfed, Vitality tier 3)
- Nerf: Cooldown increased from 40s to 45s
Divine Barrier (Buffed, Vitality tier 4)
- Added: Now grants +1.5 Out of Combat Regen (from components)
Escalating Resilience (Buffed, Gun tier 3)
- Buff: Max Ammo increased from 30% to 35%
- Buff: Weapon Damage increased from 15% to 18%
Extra Regen (Mixed, Vitality tier 1)
- Nerf: Regen reduced from 3 to 2.5
- Buff: Out of Combat regen increased from 1 to 1.5
Fleetfoot (Buffed, Gun tier 2)
- Added: Now grants +6% Weapon Damage
- Buff: Active slow resistance increased from 35% to 40%
Focus Lens (Buffed, Spirit tier 4)
- Buff: Duration increased from 4s to 4.5s
Fortitude (Buffed, Vitality tier 3)
- Buff: Move speed increased from 1.25m to 1.5m
Frenzy (Buffed, Gun tier 4)
- Buff: Triggered debuff resistance increased from 30% to 40%
Fury Trance (Buffed, Vitality tier 3)
- Buff: Active duration increased from 6s to 6.5s
- Added: Gains the +6% Weapon Damage (from component)
- Buff: Fire Rate increased from 30% to 32%
Glass Cannon (Nerfed, Gun tier 4)
- Nerf: Max Health reduction reduced from -15% to -13%
Golden Goose Egg (Nerfed, Spirit tier 1)
- Nerf: Permanent buff from every 100 souls to every 80
Guardian Ward (Mixed, Vitality tier 2)
- Buff: Barrier increased from 200 to 250
- Nerf: Cooldown increased from 45s to 60s
- Added: Now grants +1.5 Out of Combat Regen (from components)
Healing Booster (Fix only, Vitality tier 2)
- Fix: Fixed various abilities and items not being boosted correctly
Healing Rite (Buffed, Vitality tier 1)
- Buff: Spirit scaling increased from 0.93 to 1.1
Heroic Aura (Buffed, Gun tier 3)
- Buff: Radius increased from 30m to 35m
Hunter's Aura (Buffed, Gun tier 3)
- Buff: Fire Rate reduction increased from -14% to -15%
Indomitable (Buffed, Vitality tier 4)
- Buff: Barrier scaling increased from 1.8 to 2.0
- Added: Now has +2 Out of Combat Regen (from components)
- Buff: Bullet Resist increased from 8% to 10%
- Buff: Spirit Resist increased from 8% to 10%
Infuser (Buffed, Vitality tier 4)
- Buff: Duration increased from 6s to 7s
- Added: Gains +6 Spirit Power (from components)
Juggernaut (Buffed, Vitality tier 4)
- Buff: Fire Rate reduction increased from -36% to -40%
- Buff: Move speed bonus increased from +2m to +2.5m
Leech (Changed, Vitality tier 4)
- Change: Updated bonus HP to match the components
Magic Carpet (Buffed, Spirit tier 4)
- Buff: Now innately grants -15% Gravity and Air Control by +25%
Majestic Leap (Buffed, Vitality tier 3)
- Added: Now grants +50% air control for the duration of the barrier
- Buff: Barrier boon scaling increased from 8 to 12
Melee Charge (Buffed, Gun tier 2)
- Buff: Cooldown reduced from 7s to 5s
Mercurial Magnum (Buffed, Spirit tier 4)
- Buff: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Mystic Regeneration (Buffed, Spirit tier 1)
- Buff: Regen duration increased from 6s to 7s
Mystic Shot (Buffed, Gun tier 2)
- Buff: Spirit scaling increased from 1 to 1.2
Mystic Slow (Buffed, Spirit tier 2)
- Buff: Bonus Health increased from +30 to +50
Opening Rounds (Nerfed, Gun tier 2)
- Nerf: Spirit Power reduced from +7 to +4
Radiant Regeneration (Buffed, Spirit tier 3)
- Buff: Regen duration increased from 6s to 7s
Rapid Recharge (Buffed, Spirit tier 3)
- Buff: Spirit Power for Charged Abilities increased from +10 to +14
Reactive Barrier (Buffed, Vitality tier 2)
- Added: Now grants +1 Out of Combat Regen (from components)
Rebuttal (Buffed, Vitality tier 1)
- Buff: Parry cooldown reduced from -2s to -1.75s
Recharging Rush (Nerfed, Gun tier 2)
- Nerf: Cooldown increased from 24s to 25s
Restorative Locket (Nerfed, Vitality tier 2)
- Removed: No longer has a minimum of 1 stamina restore
- Nerf: Max stamina restored reduced from 4 to 3
Restorative Shot (Buffed, Gun tier 1)
- Buff: NPC Healing increased from 15 to 20
Return Fire (Buffed, Vitality tier 2)
- Buff: Duration increased from 6s to 6.5s
Rusted Barrel (Buffed, Spirit tier 1)
- Buff: Bonus health increased from 50 to 60
Scourge (Buffed, Spirit tier 4)
- Buff: Debuff resist increased from 15% to 17%
Shadow Weave (Buffed, Gun tier 3)
- Buff: Duration increased from 10s to 13s
- Buff: Ambush Fire Rate increased from 20% to 25%
- Buff: Ambush Spirit Power increased from 20 to 25
- Buff: Ambush Melee Damage increased from 20% to 25%
Sharpshooter (Nerfed, Gun tier 3)
- Change: Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
- Nerf: Long range weapon damage reduced from 70% to 60%
- Added: Now has innate 10% Weapon Damage (from components)
Silencer (Nerfed, Gun tier 4)
- Nerf: Spirit Resistance reduced from 15% to 12%
Slowing Bullets (Nerfed, Gun tier 2)
- Nerf: Dash Distance slow reduced from -25% to -22%
Spellbreaker (Buffed, Vitality tier 4)
- Added: Now grants +90 Health (from components)
Spellslinger (Nerfed, Gun tier 4)
- Nerf: Cooldown Reduction reduced from 6% to 5%
Spirit Lifesteal (Buffed, Vitality tier 2)
- Buff: Bonus Health increased from +70 to +90
Spirit Shielding (Mixed, Vitality tier 2)
- Removed: No longer grants +1.75m Move Speed on activation
- Added: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Spirit Snatch (Buffed, Spirit tier 3)
- Buff: Bonus damage spirit scaling increased from 0.744 to 0.84
- Buff: Spirit Power Steal increased from 20 to 28
Spiritual Overflow (Nerfed, Gun tier 4)
- Nerf: Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
- Change: Now builds from Spirit Lifesteal (gains the innates it has)
Surge of Power (Buffed, Spirit tier 3)
- Buff: Imbued Spirit Power increased from 24 to 25
Tesla Bullets (Buffed, Gun tier 3)
- Buff: Proc cooldown reduced from 0.25s to 0.2s
Torment Pulse (Buffed, Spirit tier 3)
- Buff: Melee Resist increased from 15% to 18%
Toxic Bullets (Nerfed, Gun tier 3)
- Removed: No longer builds up from melee attacks
Unstoppable (Buffed, Vitality tier 4)
- Buff: Cooldown reduced from 65s to 60s
Vampiric Burst (Buffed, Vitality tier 4)
- Buff: Duration increased from 4.5s to 5s
- Added: Now grants +6% Weapon Power (from components)
Veil Walker (Buffed, Vitality tier 3)
- Buff: Heal per boon increased from 6 to 8
- Buff: Invisibility duration increased from 7s to 8s
Vortex Web (Fix only, Spirit tier 4)
- Fix: Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Weakening Headshot (Buffed, Gun tier 2)
- Buff: Now works vs NPCs
Weapon Shielding (Mixed, Vitality tier 2)
- Removed: No longer grants +1.75m Move Speed on activation
- Added: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Weighted Shots (Mixed, Gun tier 3)
- Nerf: Dash Distance slow reduced from -25% to -22%
- Buff: Debuff resistance increased from 20% to 22%
Witchmail (Buffed, Vitality tier 4)
- Buff: Spirit Resist increased from 20% to 22%
Other patches
- Halloween Update (Oct 30, 2026) – Every change in Deadlock's Halloween Update of Oct 30, 2026: 34 heroes changed (18 buffed, 10 nerfed), 38 items (25 buffed, 9 nerfed) and 39 general changes, with before and after numbers.
- Minor Update (Oct 14, 2026) – Every change in Deadlock's Minor Update of Oct 14, 2026: 2 heroes changed (1 buffed, 1 nerfed), 1 item (0 buffed, 1 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Oct 5, 2026) – Every change in Deadlock's Minor Update of Oct 5, 2026: 2 heroes changed (0 buffed, 2 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Sep 16, 2026) – Every change in Deadlock's Minor Update of Sep 16, 2026: 20 heroes changed (9 buffed, 6 nerfed), 22 items (9 buffed, 11 nerfed) and 17 general changes, with before and after numbers.
- Minor Update (Aug 22, 2026) – Every change in Deadlock's Minor Update of Aug 22, 2026: 1 hero changed (0 buffed, 1 nerfed) and 2 items (0 buffed, 2 nerfed), with before and after numbers.
- Minor Update (Aug 12, 2026) – Every change in Deadlock's Minor Update of Aug 12, 2026: 13 heroes changed (4 buffed, 8 nerfed), with before and after numbers.
- Minor Update (Jul 28, 2026) – Every change in Deadlock's Minor Update of Jul 28, 2026: 21 heroes changed (6 buffed, 8 nerfed), 17 items (5 buffed, 8 nerfed) and 3 general changes, with before and after numbers.
- Minor Update (Jul 9, 2026) – Every change in Deadlock's Minor Update of Jul 9, 2026: 13 heroes changed (3 buffed, 8 nerfed), 1 item (0 buffed, 1 nerfed) and 12 general changes, with before and after numbers.
- Minor Update (Jul 1, 2026) – Every change in Deadlock's Minor Update of Jul 1, 2026: 1 hero changed (1 buffed, 0 nerfed), with before and after numbers.
- Minor Update (Jun 30, 2026) – Every change in Deadlock's Minor Update of Jun 30, 2026: 24 heroes changed (15 buffed, 7 nerfed), 4 items (1 buffed, 2 nerfed) and 43 general changes, with before and after numbers.
- Minor Update (Jun 11, 2026) – Every change in Deadlock's Minor Update of Jun 11, 2026: 19 heroes changed (7 buffed, 8 nerfed), 2 items (0 buffed, 0 nerfed) and 5 general changes, with before and after numbers.
- Minor Update (Jun 4, 2026) – Every change in Deadlock's Minor Update of Jun 4, 2026: 14 general changes, with before and after numbers.
- Minor Update (May 31, 2026) – Every change in Deadlock's Minor Update of May 31, 2026: 7 heroes changed (1 buffed, 6 nerfed), with before and after numbers.
- Minor Update (May 28, 2026) – Every change in Deadlock's Minor Update of May 28, 2026: 12 general changes, with before and after numbers.
- Minor Update (May 25, 2026) – Every change in Deadlock's Minor Update of May 25, 2026: 11 general changes, with before and after numbers.
- Gameplay Update (May 22, 2026) – Every change in Deadlock's Gameplay Update of May 22, 2026: 33 heroes changed (16 buffed, 8 nerfed), 76 items (53 buffed, 13 nerfed) and 52 general changes, with before and after numbers.
- Gameplay Update (Apr 30, 2026) – Every change in Deadlock's Gameplay Update of Apr 30, 2026: 25 heroes changed (13 buffed, 10 nerfed), 35 items (10 buffed, 17 nerfed) and 25 general changes, with before and after numbers.
- Gameplay Update (Mar 6, 2026) – Every change in Deadlock's Gameplay Update of Mar 6, 2026: 33 heroes changed (6 buffed, 1 nerfed), 79 items (50 buffed, 18 nerfed) and 51 general changes, with before and after numbers.
- Gameplay Update (Nov 21, 2025) – Every change in Deadlock's Gameplay Update of Nov 21, 2025: 28 heroes changed (12 buffed, 10 nerfed), 39 items (13 buffed, 18 nerfed) and 73 general changes, with before and after numbers.
- Shop Rework (May 8, 2025) – Every change in Deadlock's Shop Rework of May 8, 2025: 26 heroes changed (5 buffed, 9 nerfed), 26 items (3 buffed, 0 nerfed) and 296 general changes, with before and after numbers.
- Map Rework (Feb 25, 2025) – Every change in Deadlock's Map Rework of Feb 25, 2025: 26 heroes changed (0 buffed, 3 nerfed), 15 items (0 buffed, 0 nerfed) and 196 general changes, with before and after numbers.
- Gameplay Update (Dec 6, 2024) – Every change in Deadlock's Gameplay Update of Dec 6, 2024: 22 heroes changed (6 buffed, 3 nerfed), 44 items (19 buffed, 20 nerfed) and 89 general changes, with before and after numbers.
- Gameplay Update (Nov 7, 2024) – Every change in Deadlock's Gameplay Update of Nov 7, 2024: 17 heroes changed (8 buffed, 4 nerfed), 43 items (29 buffed, 10 nerfed) and 93 general changes, with before and after numbers.