Deadlock Gameplay Update patch notes (Nov 21, 2025)
Every change in Deadlock's Gameplay Update of Nov 21, 2025: 28 heroes changed (12 buffed, 10 nerfed), 39 items (13 buffed, 18 nerfed) and 73 general changes, with before and after numbers. Official patch notes on Steam.
General changes
Trooper souls
- Change: Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- Change: They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- Change: Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
- Change: Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
- Change: Very small tweaks to the secure/deny lag calculation to improve it
- Change: Increased trooper range to be considered in range for souls to drop from 35m to 45m
- Change: Trooper bounty values increased by 10%
- Change: Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- Change: Minimum unsecured gold to drop increased from 100 to 150
Troopers
- Change: Medic troopers no longer have a passive healing pulse ability
- Change: Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
- Change: After 35 minutes all troopers gain +50% HP.
- Added: Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- Fix: Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
Bounties
- Change: Starting souls count increased from 400 to 600
Camera
- Change: Reworked the position of your player camera and various details that affect visibility around your hero
Neutrals
- Change: Neutrals bounty increased by 10%
- Change: Neutrals HP increased by +15%
- Change: Small neutrals damage +15%
- Change: Small neutral camps respawn time 180s to 120s
- Change: Medium neutrals spirit resist from 30% to 40%
- Change: Medium neutrals damage increased by 25%
- Change: Hard neutrals spirit resist increased from 35% to 50%
- Change: Hard neutrals damage increased by 30%
- Change: Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
Hero balance
- Change: Reduced all AP damage upgrades by 10%
- Change: Base gun damage and gun damage growth increased by 10% (excluding Paige)
- Change: Headshot multiplier reduced from 1.8x to 1.65x
Investment
- Added: Added a UI highlight to 4800 reward row of the investment bonuses
- Added: Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
- Added: Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
- Added: Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
Movement
- Change: Initial wall jump now costs 0.25 stamina
- Change: Stamina regen rate reduced by 5% (5s to 5.25s)
- Change: Jump Pad stun window increased from 0.6s to 0.9s
- Change: When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
Guardians
- Change: Guardians HP increased from 3500 to 4250 HP
- Change: Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
Walkers
- Change: Walker HP increased by 40%
- Change: Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
- Change: Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
- Change: Walker stomp cooldown reduced from 10s to 6s
- Change: Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
- Change: Walker fireballs radius from 5m to 6m
- Change: Walker fireballs debuff now lingers for 4s
- Change: Walker fireballs now reduce bullet and spirit resistance by 10%
- Change: Walker area in mid lane adjusted
- Change: Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- Change: Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Change: Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
Mid-Boss
- Removed: Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- Change: Mid Boss base health increased from 13000 to 14000
- Change: Mid Boss health growth per minute increased from 200 to 230
- Change: Team that kills Mid Boss gets +2 permanent buffs for each player
Urn
- Change: Dropping / Throwing the Urn now causes Parry to go on CD
- Removed: Soul Urn no longer grants +1 AP to the person dropping it off
- Added: Soul Urn now provides 4 Permanent Buffs to the person dropping it off
Boons
- Added: Added two levels at 47k and 49k to let you get all ability upgrades
Combat
- Change: Subsequent CC reduction increased from 7%/21% to 8/24%
Map pickups
- Change: Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
- Change: Gun Buff ammo increased from 20->60% to 35->70%
- Change: Gun Buff now reloads your ammo on pickup
- Change: Casting Buff spirit power increased from 15>40 to 15->65
- Change: Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
- Change: Movement Buff stamina from 1->4 to 2->4
Sinner's Sacrifice
- Change: Return damage increased from 60 to 80
Shop
- Change: Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
Breakables
- Change: Golden Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
Other items
- Change: High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)
- Change: Toxic Bullets duration increased from 3s to 4s
- Change: Curse: Now dispels buffs
- Change: Curse: Cooldown increased from 45s to 55s
- Change: Curse: Weapon Damage reduced from 20% to 15%
Hero changes
Abrams (Buffed)
- Buff: Shoulder Charge: Cooldown reduced from 37s to 33s
- Nerf: Shoulder Charge: T3 reduced from -22s Cooldown to -18s
- Buff: Seismic Impact: T3 duration increased from 3s to 4s
Bebop (Mixed)
- Nerf: Health growth reduced from 54 to 46
- Nerf: Exploding Uppercut: Cooldown increased from 19s to 22s
- Buff: Exploding Uppercut: Spirit scaling increased from 0.49 to 0.6
- Change: Sticky Bomb: T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
- Nerf: Hyperbeam DPS reduced from 190 to 160
- Buff: Hyperbeam T2 increased from +90 to +120
Billy (Buffed)
- Buff: Rising Ram: T2 increased from +25% Weapon Damage to +35%
- Buff: Rising Ram: T3 increased from 6% Max Health as spirit damage to 6.5%
Calico (Mixed)
- Buff: Clip size increased from 10 to 12
- Nerf: Reload time increased from 2.5s to 2.6s
- Nerf: Gloom Bombs: Cooldown increased from 12s to 14s
- Nerf: Return to Shadows: T3 Damage Amp reduced from +24% to +18%
- Buff: Return to Shadows: T3 duration increased from 5s to 6s
Drifter (Buffed)
- Buff: Rend: Cooldown reduced from 15s to 13s
- Buff: Base regen increased from 2.5 to 3.5
Dynamo (Buffed)
- Buff: Base regen increased from 2 to 2.5
- Buff: Kinetic Pulse: Range increased from 15m to 20m
- Buff: Kinetic Pulse: Cooldown reduced from 26s to 22s
Holliday (Nerfed)
- Nerf: Base regen reduced from 2.0 to 1.0
- Nerf: Base bullet growth reduced from 1.23 to 1.04
- Nerf: Base damage reduced from 22 to 18
- Nerf: Bounce Pad: Damage reduced from 80 to 60
- Fix: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Infernus (Nerfed)
- Nerf: Afterburn: Buildup is now 10% slower on body shots
- Nerf: Napalm: T3 damage amp reduced from +20% to +17%
Ivy (Buffed)
- Nerf: Kudzu Bomb damage reduced from 50 to 40
- Buff: Kudzu Bomb spirit scaling increased from 0.56 to 0.65
- Buff: Stone Form: Cooldown reduced from 42s to 37s
- Buff: Watcher’s Covenant bullet lifesteal increased from 10% to 15%
- Buff: Air Drop: Damage penalty for ally you are carrying reduced from -50% to -30%
- Buff: Air Drop: Cast range increased from 12m to 14m
Kelvin (Nerfed)
- Nerf: Bullet Velocity reduced from 254 to 160
- Nerf: Frost Grenade: Base damage reduced from 74 to 60
- Buff: Frozen Shelter: T2 changed from "-45s Cooldown" to "+1s Duration"
- Nerf: Frozen Shelter: Duration reduced from 5.5s to 5s
Lady Geist (Buffed)
- Buff: Soul Exchange: T3 radius increased from 15m to 25m
Lash (Buffed)
- Buff: Grapple: Cooldown reduced from 42s to 35s
- Buff: Flog: Heal vs heroes increased from 50% to 60%
- Buff: Flog: Damage increased from 60 to 65
- Buff: Flog: Cooldown reduced from 26s to 24
- Nerf: Flog: T2 increased from -14s to -12s
- Buff: Death Slam: Cooldown reduced from 155s to 145s
McGinnis (Buffed)
- Buff: Mini Turrets health per boon increased from 10 to 13
- Buff: Spectral Wall: Speed increased by 10%
Mina (Nerfed)
- Nerf: Sanguine Retreat: Cooldown increased from 30s to 32s
- Removed: Sanguine Retreat: No longer resets air jump and dash limits
- Nerf: Love Bites: Cooldown increased from 7s to 8s
- Buff: Love Bites: T3 from -1 Stamina to -2
Mirage (Buffed)
- Buff: Fire Scarabs: Max Health steal increased from 37 to 45
- Buff: Traveler: Can now target friendly objectives
- Buff: Traveler: Cooldown reduced from 160s to 145s
- Added: Traveler: T1 now also reduces cooldown by 25s
Mo & Krill (Nerfed)
- Nerf: Health Regen reduced from 3 to 1
Paige (Nerfed)
- Nerf: Bullet damage growth reduced from 0.66 to 0.52
- Nerf: Defend and Fight! barrier reduced from 200 to 150
- Nerf: Defend and Fight! duration reduced from 7s to 5s
- Nerf: Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
- Buff: Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
- Added: Defend and Fight! T2 now also grants +2s Duration
Paradox (Nerfed)
- Nerf: Base regen reduced from 2.0 to 1.0
- Nerf: Bullet damage growth reduced from 0.27 to 0.22
- Nerf: Base health reduced from 700 to 650
- Nerf: Health per boon reduced from 47 to 45
- Nerf: Pulse Grenade: Damage reduced from 40 to 35
- Buff: Pulse Grenade: Spirit scaling increased from 0.43 to 0.55
- Fix: Fixed a bug where you could airdash further then expected with Kinetic Carbine
Pocket (Nerfed)
- Nerf: Base regen reduced from 2 to 1
- Nerf: Flying Cloak: Damage reduced from 85 to 70
- Buff: Flying Cloak: T2 increased from +75 to +85
Seven (Buffed)
- Buff: Lightning Ball: Radius increased from 3.5m to 4.25m
- Buff: Crit reduction increased from 25% to 35%
Shiv (Nerfed)
- Nerf: Alt fire knockback reduced by 10%
- Nerf: Alt fire ammo cost increased from 2 to 3
- Nerf: Killing Blow: Rage Damage Bonus reduced from 17% to 15%
- Nerf: Killing Blow: T2 Rage Damage bonus reduced from 8% to 6%
- Buff: Killing Blow: Rage state now causes your alt fire knockback to push you a little further
- Fix: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Sinclair (Mixed)
- Nerf: Health reduced from 700 to 650
- Nerf: Regen reduced from 3 to 2
- Buff: Spectral Assistant: Total swaps allowed increased from 1 to 2
- Buff: Audience Participation: Cooldown reduced from 50% to 40%
The Doorman (Mixed)
- Nerf: Base regen from 2 to 1
- Buff: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
- Nerf: Call Bell: Explosion damage reduced from 60 to 55
- Nerf: Call Bell: T2 explosion damage reduced from +50 to +45
- Buff: Call Bell: Impact damage spirit scaling increased from 0.7 to 1.0
Viscous (Mixed)
- Nerf: Splatter: Cooldown increased from 21s to 30s
- Buff: Splatter: T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
- Change: Splatter: T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
- Added: Splatter: T3 now also increases spirit scaling by 0.4
- Nerf: The Cube: Duration reduced from 4s to 3s
- Buff: The Cube: Regen increased from 30 to 40
- Added: The Cube: T2 now also increases duration by +1s
Vyper (Buffed)
- Buff: Health per boon increased from 33 to 35
Warden (Mixed)
- Buff: Bullet damage increased from 16.2 to 16.6
- Buff: Bullet damage growth increased from 0.44 to 0.48
- Nerf: Health regen reduced from 3 to 2
- Nerf: Alchemical Flask: Radius reduced from 6.5m to 5.5m
- Added: Alchemical Flask: T2 now also grants +1m
Wraith (Buffed)
- Buff: Card Trick: Base damage increased from 55 to 60
- Buff: Project Mind: Cooldown reduced from 48s to 42s
Yamato (Nerfed)
- Nerf: Base regen reduced from 2.0 to 1.0
- Nerf: Power Slash: Low charge damage from 40% to 30%
- Nerf: Power Slash: Medium charge damage from 60% to 50%
- Nerf: Crimson Slash: Cooldown increased from 11.5s to 15s
- Buff: Crimson Slash: T3 increased from -5.75s Cooldown to -9s
Item changes
Blood Tribute (Nerfed, Gun tier 3)
- Nerf: Debuff Resistance reduced from +50% to +40%
Bullet Resist Shredder (Nerfed, Spirit tier 2)
- Nerf: Bullet Resist Reduction reduced from 13% to 12%
Capacitor (Reworked, Gun tier 4)
- Nerf: Shock damage reduced from 50 to 43
- Buff: Shock damage spirit power growth increased from 0.14 to 0.19
- Removed: No longer dispels buffs (moved to Curse)
- Buff: Cooldown reduced from 60s to 50s
- Nerf: Slow duration reduced from 5s to 4s (75%->0%)
- Buff: Slow debuff now prevents stamina usage and silences movement abilities
Cheat Death (Buffed, Vitality tier 4)
- Added: Removes all non-stun debuffs on proc
Compress Cooldown (Nerfed, Spirit tier 2)
- Nerf: Cooldown Reduction reduced from +22% to +18%
Crippling Headshot (Buffed, Gun tier 4)
- Buff: Healing Reduction increased from -30% to -35%
Cultist Sacrifice (Buffed, Gun tier 3)
- Added: Now provides Weapon Damage instead of Fire Rate
Decay (Buffed, Spirit tier 3)
- Buff: Healing Reduction increased from -40% to -45%
Echo Shard (Nerfed, Spirit tier 4)
- Removed: No longer grants +5% Cooldown Reduction
- Change: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Enchanter's Emblem (Nerfed, Vitality tier 2)
- Nerf: Cooldown Reduction reduced from +7% to +5%
Escalating Resilience (Nerfed, Gun tier 3)
- Nerf: Bonus Health reduced from 125 to 100
Express Shot (Mixed, Gun tier 3)
- Buff: Weapon Damage now scales with boons (+2)
- Nerf: Weapon Damage reduced from 185% to 170%
- Buff: Secondary Fire Weapon Damage now scales with boons (+1)
- Nerf: Secondary Fire Weapon Damage reduced from 75% to 45%
- Buff: Ammo consumed increased from 30% to 40%
Focus Lens (Reworked, Spirit tier 4)
- Change: Now builds from Spirit Sap
- Added: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
- Nerf: Fire Rate reduced from +16 to +13
Glass Cannon (Buffed, Gun tier 4)
- Buff: Max Health reduced from -10% to -13%
Headshot Booster (Nerfed, Gun tier 1)
- Nerf: Cooldown increased from 8 to 9
Inhibitor (Buffed, Vitality tier 4)
- Buff: Healing Reduction increased from -35% to -40%
Lucky Shot (Nerfed, Gun tier 4)
- Nerf: Damage reduced from 125% to 110%
Majestic Leap (Nerfed, Vitality tier 3)
- Nerf: Cooldown increased from 32s to 34s
Mystic Shot (Mixed, Gun tier 2)
- Nerf: Proc damage reduced from 45 to 40
- Buff: Spirit power scaling increased from 0.75 to 0.8
Mystic Vulnerability (Buffed, Spirit tier 2)
- Buff: Duration increased from 6s to 7s
Opening Rounds (Buffed, Gun tier 2)
- Buff: Spirit Power increased from +7 to +8
Reactive Barrier (Nerfed, Vitality tier 2)
- Nerf: Cooldown increased from 26s to 40s
- Nerf: Duration reduced from 12s to 10s
Scourge (Buffed, Spirit tier 4)
- Nerf: Cooldown Reduction reduced from +6% to +4%
- Buff: Max Health damage per second increased from 3.25% to 3.5%
- Buff: Cooldown reduced from 38s to 35s
Shadow Weave (Nerfed, Gun tier 3)
- Nerf: Reveal distance reduced from 20m to 18m
- Nerf: Full invisibility distance reduced from 50m to 30m
Silence Wave (Reworked, Spirit tier 3)
- Change: No longer upgrades from Spirit Sap
- Removed: No longer reduces Spirit Resistance or Spirit Power
- Added: Now deals 100 Impact Damage (0.3 spirit power growth)
Silencer (Buffed, Gun tier 4)
- Buff: Spirit Resist increased from 14% to 15%
Spellbreaker (Buffed, Vitality tier 4)
- Buff: Cooldown reduced from 10s to 9s
Spellslinger (Mixed, Gun tier 4)
- Nerf: Cooldown Reduction reduced from +12% to +6%
- Buff: Fire Rate per stack increased from 10% to 12%
Spirit Sap (Buffed, Spirit tier 2)
- Buff: Cooldown reduced from 35s to 25s (matches Focus Lens)
Spirit Shielding (Nerfed, Vitality tier 2)
- Nerf: Cooldown increased from 35s to 45s
- Buff: Damage threshold increased from 175 to 225
- Nerf: Duration reduced from 8s to 7s
Spirit Snatch (Nerfed, Spirit tier 3)
- Nerf: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Spiritual Overflow (Mixed, Gun tier 4)
- Nerf: Cooldown Reduction reduced from +20% to +12%
- Buff: Fire Rate increased from +30% to +35%
Split Shot (Nerfed, Gun tier 2)
- Nerf: Cooldown increased from 14s to 32s
Superior Cooldown (Nerfed, Spirit tier 3)
- Nerf: Cooldown Reduction reduced from +25% to +20%
Tesla Bullets (Mixed, Gun tier 3)
- Nerf: Shock damage reduced from 40 to 33
- Buff: Shock damage spirit power growth increased from 0.14 to 0.19
Transcendent Cooldown (Nerfed, Spirit tier 4)
- Nerf: Cooldown Reduction reduced from +30% to +25%
Warp Stone (Nerfed, Vitality tier 3)
- Nerf: Bullet Resist reduced from 35% to 30%
Weapon Shielding (Nerfed, Vitality tier 2)
- Nerf: Cooldown increased from 35s to 45s
- Nerf: Duration reduced from 8s to 7s
Weighted Shots (Buffed, Gun tier 3)
- Buff: Weapon Damage increased from +30% to +35%
Other patches
- Halloween Update (Oct 30, 2026) – Every change in Deadlock's Halloween Update of Oct 30, 2026: 34 heroes changed (18 buffed, 10 nerfed), 38 items (25 buffed, 9 nerfed) and 39 general changes, with before and after numbers.
- Minor Update (Oct 14, 2026) – Every change in Deadlock's Minor Update of Oct 14, 2026: 2 heroes changed (1 buffed, 1 nerfed), 1 item (0 buffed, 1 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Oct 5, 2026) – Every change in Deadlock's Minor Update of Oct 5, 2026: 2 heroes changed (0 buffed, 2 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Sep 16, 2026) – Every change in Deadlock's Minor Update of Sep 16, 2026: 20 heroes changed (9 buffed, 6 nerfed), 22 items (9 buffed, 11 nerfed) and 17 general changes, with before and after numbers.
- Minor Update (Aug 22, 2026) – Every change in Deadlock's Minor Update of Aug 22, 2026: 1 hero changed (0 buffed, 1 nerfed) and 2 items (0 buffed, 2 nerfed), with before and after numbers.
- Minor Update (Aug 12, 2026) – Every change in Deadlock's Minor Update of Aug 12, 2026: 13 heroes changed (4 buffed, 8 nerfed), with before and after numbers.
- Minor Update (Jul 28, 2026) – Every change in Deadlock's Minor Update of Jul 28, 2026: 21 heroes changed (6 buffed, 8 nerfed), 17 items (5 buffed, 8 nerfed) and 3 general changes, with before and after numbers.
- Minor Update (Jul 9, 2026) – Every change in Deadlock's Minor Update of Jul 9, 2026: 13 heroes changed (3 buffed, 8 nerfed), 1 item (0 buffed, 1 nerfed) and 12 general changes, with before and after numbers.
- Minor Update (Jul 1, 2026) – Every change in Deadlock's Minor Update of Jul 1, 2026: 1 hero changed (1 buffed, 0 nerfed), with before and after numbers.
- Minor Update (Jun 30, 2026) – Every change in Deadlock's Minor Update of Jun 30, 2026: 24 heroes changed (15 buffed, 7 nerfed), 4 items (1 buffed, 2 nerfed) and 43 general changes, with before and after numbers.
- Minor Update (Jun 11, 2026) – Every change in Deadlock's Minor Update of Jun 11, 2026: 19 heroes changed (7 buffed, 8 nerfed), 2 items (0 buffed, 0 nerfed) and 5 general changes, with before and after numbers.
- Minor Update (Jun 4, 2026) – Every change in Deadlock's Minor Update of Jun 4, 2026: 14 general changes, with before and after numbers.
- Minor Update (May 31, 2026) – Every change in Deadlock's Minor Update of May 31, 2026: 7 heroes changed (1 buffed, 6 nerfed), with before and after numbers.
- Minor Update (May 28, 2026) – Every change in Deadlock's Minor Update of May 28, 2026: 12 general changes, with before and after numbers.
- Minor Update (May 25, 2026) – Every change in Deadlock's Minor Update of May 25, 2026: 11 general changes, with before and after numbers.
- Gameplay Update (May 22, 2026) – Every change in Deadlock's Gameplay Update of May 22, 2026: 33 heroes changed (16 buffed, 8 nerfed), 76 items (53 buffed, 13 nerfed) and 52 general changes, with before and after numbers.
- Gameplay Update (Apr 30, 2026) – Every change in Deadlock's Gameplay Update of Apr 30, 2026: 25 heroes changed (13 buffed, 10 nerfed), 35 items (10 buffed, 17 nerfed) and 25 general changes, with before and after numbers.
- Gameplay Update (Mar 6, 2026) – Every change in Deadlock's Gameplay Update of Mar 6, 2026: 33 heroes changed (6 buffed, 1 nerfed), 79 items (50 buffed, 18 nerfed) and 51 general changes, with before and after numbers.
- Gameplay Update (Nov 21, 2025) – Every change in Deadlock's Gameplay Update of Nov 21, 2025: 28 heroes changed (12 buffed, 10 nerfed), 39 items (13 buffed, 18 nerfed) and 73 general changes, with before and after numbers.
- Shop Rework (May 8, 2025) – Every change in Deadlock's Shop Rework of May 8, 2025: 26 heroes changed (5 buffed, 9 nerfed), 26 items (3 buffed, 0 nerfed) and 296 general changes, with before and after numbers.
- Map Rework (Feb 25, 2025) – Every change in Deadlock's Map Rework of Feb 25, 2025: 26 heroes changed (0 buffed, 3 nerfed), 15 items (0 buffed, 0 nerfed) and 196 general changes, with before and after numbers.
- Gameplay Update (Dec 6, 2024) – Every change in Deadlock's Gameplay Update of Dec 6, 2024: 22 heroes changed (6 buffed, 3 nerfed), 44 items (19 buffed, 20 nerfed) and 89 general changes, with before and after numbers.
- Gameplay Update (Nov 7, 2024) – Every change in Deadlock's Gameplay Update of Nov 7, 2024: 17 heroes changed (8 buffed, 4 nerfed), 43 items (29 buffed, 10 nerfed) and 93 general changes, with before and after numbers.