Deadlock Gameplay Update patch notes (Nov 7, 2024)
Every change in Deadlock's Gameplay Update of Nov 7, 2024: 17 heroes changed (8 buffed, 4 nerfed), 43 items (29 buffed, 10 nerfed) and 93 general changes, with before and after numbers. Official patch notes on Steam.
General changes
Hero Labs
- Added: Added Trapper to Hero Labs.
- Added: Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
- Change: Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
Shop
- Added: Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
- Added: Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
- Added: Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
Performance
- Change: The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
Settings
- Added: Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
- Added: Added checkbox in settings to force the game to take focus when the game is unpaused.
- Change: You can now hover party members on the dashboard while in queue to view their roster.
- Added: Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
- Change: Renamed "Mouse Wheel" to "Chat Wheel."
- Change: Steam Input support:
- Added: Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down).
- Added: Added a "Replay Controls" action set.
- Change: Allow Steam Deck to see the Key Bindings Screen.
- Change: Improved Glyph Swapping behavior when mixing controller and keyboard inputs.
- Added: Added Controller tab to house Controller specific options.
- Added: Added a Steam Input Configurator launch button.
- Added: Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }.
- Fix: Fixed crash in spectator mode when querying controller button state.
- Fix: Fixed Controller not working until loading a level.
- Change: Official Steam Input configs for SteamDeck and DualSense have been updated.
- Removed: Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
Interface
- Change: Active Reload indicator UI slightly adjusted.
- Added: Added "Frenzied" text when you own Frenzy and go below 50% health.
- Change: Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
- Added: Added hover tooltip descriptions to stats on the left side of the hud.
- Fix: Fixed Commends for All Heroes not showing up correctly in player profiles.
- Fix: Fixed the 'x' button in the shop search not clearing the search box.
- Fix: Fixed various bugs with Duplicate Hero not working properly in private lobbies.
Bots
- Change: Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
Combat
- Fix: Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
- Fix: Fixed a rare bug where shields would never regenerate.
- Fix: Fixed using melee to secure orbs being a little unresponsive.
- Fix: Fixed issues where health regen effect will begin popping on and off if player is at max health.
Visuals
- Change: Updated McGinnis Barrage explosions to show the edge of the aoe better.
- Fix: Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
- Fix: Fixed Grey Talon getting assist credit while flying Guided Owl.
- Added: New effects for Viscous heavy melee.
- Fix: Fixed some animation issues with Vindicta.
- Added: Added new zipline animation for Vindicta.
- Change: Improved animation readability for Mo & Krill heavy melee.
- Change: Reduced visual clutter on Seven's tracers with high fire rate.
- Change: Reduced visual clutter on Wraith's tracers with high fire rate.
- Change: Effects updates for Fortitude.
- Added: Added missing lean animation near walls for Mirage.
- Change: Sand Blast distance and aoe read improvements.
Sinner's Sacrifice
- Change: Sinners Sacrifice now has a final damage state for clear read on final hit.
- Fix: Fixed Sinner's Sacrifice changing facing direction sometimes.
Troopers
- Fix: Fixed some cases where troopers could get stuck in the base.
- Change: Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
- Change: Troopers no longer increase their bounty by 20% at 8 minutes.
- Change: Troopers now take 28% more damage from Guardians.
- Change: Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
- Fix: Fixed Troopers resistance against Base Guardians not working properly.
Audio
- Added: Added an ambient looping sound for each bridge powerup.
- Change: Looped music will resume playing if interrupted by a transient cue.
- Fix: Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
- Added: New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
- Added: New sounds added to Lash’s Ground Strike and Flog abilities.
Bounties
- Change: Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
Neutrals
- Change: Neutral Creeps now give 5% less souls.
Walkers
- Change: Walkers damage vs players increased by 10%.
- Change: Walker armor loss over time now happens at 16m instead of 14m.
Guardians
- Change: Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
Map
- Change: Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
- Added: Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
- Change: Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
- Change: Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
- Removed: Removed all railings from fire escape stairs.
- Change: Pass at making rooftops smoother to navigate.
- Removed: Removed angled supports from chimney.
- Removed: Removed collision from small props.
- Added: Added stairs on top of Bodega.
- Change: Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
- Change: Replaced temp antennae with more "menacing" version to designate zap trigger locations.
- Added: New Hotel building art pass.
- Change: Changed exit location from the player spawn area to the rest of the base to the angled walls.
Urn
- Change: Biased Urn delivery locations moved slightly closer to neutral positions.
Respawn
- Change: Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
Mid-Boss
- Change: Mid Boss Rejuv Trooper Health increased by 30%.
Other items
- Change: Combat Barrier: Fire Rate increased from 6% to 7%.
- Change: Debuff Remover: Debuff Resistance increased from 35% to 40%.
- Change: Debuff Remover: Cooldown reduced from 48s to 45s.
- Change: Withering Whip: Bullet Resist reduction reduced from -14% to -11%.
- Change: Withering Whip: Cooldown reduced from 22s to 18s.
- Added: Withering Whip: Now deals 50 Spirit Damage.
- Change: Improved Cooldown: Cooldown Reduction reduced from 16% to 14%.
- Change: Improved Cooldown: Spirit Shield improved from 75 to 100.
- Change: Improved Cooldown: Now grants +10% Ammo.
- Change: Improved Burst: Now triggers on your base damage, rather than how much the target receives.
- Change: Improved Burst: Max HP damage reduced from 9% to 8%.
Hero changes
Abrams (Buffed)
- Buff: Reverted Melee attack speed reduction.
- Buff: Shoulder Charge: Can now again use left/right strafe to slightly change direction.
- Buff: Shoulder Charge: Now carries momentum at the end of the charge.
- Buff: Siphon Life: Spirit scaling increased from 0.3 to 0.36.
- Nerf: Infernal Resilience: Damage Regen reduced from 15% to 14%.
- Buff: Infernal Resilience: Damage Regen duration increased from 18s to 20s.
- Nerf: Infernal Resilience: T3 reduced from +8% to +7%.
- Fix: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
Bebop (Mixed)
- Buff: Sticky Bomb: Damage gained per hero impact increased from 1% to 1.5%.
- Nerf: Sticky Bomb: Damage gained per hero kill reduced from 5% to 4%.
- Change: Sticky Bomb: T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
- Change: Sticky Bomb: Now calculates its damage at detonation time rather than cast time (affects item combinations).
- Buff: Sticky Bomb: Now has 2x cast range when used on allies.
- Nerf: Hook damage reduced from 40 to 10.
- Buff: Hook damage now has spirit scaling of 2x.
- Nerf: Hyper Beam: Now goes on cooldown for 3 seconds when canceled during precast.
Dynamo (Buffed)
- Buff: Now gains 1% Bullet Resist per Boon (0->14%).
- Fix: Fixed Quantum Entanglement sometimes not moving you to the destination properly.
- Added: Singularity: Now deals 1.5% Max HP in the base ability.
- Buff: Singularity: T3 increased from 3.8% to 4%.
- Nerf: Singularity: Base DPS reduced from 60 to 45.
Grey Talon (Nerfed)
- Nerf: Base bullet damage reduced from 27 to 24.
- Buff: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
- Nerf: Falloff range rescaled from 22m->58m to 18m->54m.
- Nerf: Rain of Arrows: Strafe distance with stamina reduced by 30%.
- Nerf: Charged Shot: Hitbox size reduced by 20%.
Haze (Buffed)
- Nerf: Bullet Dance: No longer hits 2 targets.
- Added: Bullet Dance: Now grants +30% Fire Rate.
- Buff: Bullet Dance: Now allows you to use items during it.
- Added: Sleep Dagger: T3 now also causes targets to wake up with -40% Fire Rate.
Infernus (Mixed)
- Nerf: Catalyst slow reduced from 40% to 35%.
- Buff: Afterburn: Buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
Ivy (Buffed)
- Buff: Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
- Buff: Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.
Lash (Buffed)
- Buff: Ground Strike: Can now be cast while on the zipline.
- Fix: Fixed interaction between Mirage's tornado and Death Slam.
- Buff: Ground Strike: Now pulls enemies to the ground with you (similar to Stone Form recently).
McGinnis (Nerfed)
- Nerf: Mini Turrets DPS reduced from 60 to 40.
- Nerf: Mini Turrets health reduced from 20% max HP to 15%.
Mirage (Nerfed)
- Nerf: Bullet size reduced from 6 to 5.
- Nerf: Tornado speed reduced from 20m to 18m.
- Nerf: Tornado Lift Duration reduced from 1.1s to 1s.
- Nerf: Fire Scarabs: T2 reduced from -15% Bullet Resist to -10%.
Paradox (Buffed)
- Buff: Bullet velocity increased from 411 to 525.
- Removed: Time Wall: No longer has charges.
- Removed: Time Wall: No longer deals 10% Max Health Damage.
- Buff: Time Wall: Cooldown reduced from 37s to 25s.
- Added: Time Wall: T2 is now Deals 10% Max Health Damage.
- Buff: Kinetic Carbine: Max Damage Amp increased from 85% to 100%.
- Buff: Paradoxical Swap: Time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
Pocket (Buffed)
- Buff: Barrage: Spirit scaling increased from 0.4 to 0.5.
- Buff: Light melee damage increased from 63 to 75.
Vindicta (Mixed)
- Nerf: Base bullet damage reduced from 15 to 13.
- Buff: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
- Buff: Stake: Duration increased from 1.75s to 2s.
- Nerf: Flight: T2 reduced from +8s to +6s.
- Buff: Crow Familiar: Tick rate changed from every 0.5s to every 1s.
- Nerf: Assassinate: Starts at 25% power instead of 50% power.
Viscous (Buffed)
- Buff: The Cube: Health regen now scales with spirit at 0.2.
- Buff: Goo Ball: Down dash ability moved from T3 to base ability.
- Change: Goo Ball: Size now increases with range upgrades (doesn't affect collision with world).
- Fix: Fixed some hit detection issues with Goo Ball.
Warden (Mixed)
- Added: Now has +1 Sprint.
- Buff: Bullet Velocity increased from 213 to 290.
- Nerf: Last Stand: Now goes on cooldown if you die or the ability is interrupted while cast.
- Removed: Last Stand: T3 no longer grants unstoppable during channel.
- Added: Last Stand: Now grants +50% Spirit Resist during channel.
Wraith (Nerfed)
- Nerf: Telekinesis: Cast time increased from 0.6 to 0.7.
- Nerf: Telekinesis: Damage reduced from 200 to 175.
Yamato (Reworked)
- Change: Shadow Transformation: Now affects the grapple time speed.
- Buff: Shadow Transformation: Duration increased from 4s to 6s.
- Removed: Shadow Transformation: No longer prevents death.
- Added: Shadow Transformation: Now grants +60% Bullet and Spirit Resist.
- Buff: Shadow Transformation: Now heals for 30% hp (done after the dispel).
- Buff: Shadow Transformation: Duration now extends by 2s whenever you get a kill in it (for that session).
Item changes
Active Reload (Buffed, Gun tier 2)
- Added: Now grants +50 Health.
Alchemical Fire (Buffed, Gun tier 3)
- Added: Now grants +1 Sprint.
Ammo Scavenger (Buffed, Spirit tier 1)
- Buff: Duration increased from 35s to 45s.
Berserker (Buffed, Gun tier 3)
- Buff: Bullet Resist increased from 7% to 9%.
Bullet Armor (Buffed, Vitality tier 2)
- Buff: Bullet Resist increased from 25% to 26%.
Close Quarters (Mixed, Gun tier 1)
- Removed: No longer grants +85 Bullet Shield Health.
- Added: Now grants +5% Bullet Resist.
Debuff Reducer (Buffed, Vitality tier 2)
- Buff: Health increased from +75 to +125.
Decay (Buffed, Spirit tier 3)
- Added: Now grants +1.5 HP Regen.
- Added: Now grants +8% Ability Duration.
- Buff: Healing reduction increased from -50% to -70%.
- Nerf: Bleed Damage reduced from 3.1% to 1%.
- Buff: Cooldown reduced from 45s to 33s.
Divine Barrier (Mixed, Vitality tier 4)
- Removed: No longer grants +8% Ability Range.
- Added: Now grants +6 Spirit Power.
Extra Health (Buffed, Vitality tier 1)
- Buff: Weapon Damage increased from 6% to 7%.
Fortitude (Buffed, Vitality tier 3)
- Buff: Health increased from 365 to 400.
Frenzy (Buffed, Gun tier 4)
- Buff: Low HP bullet resist increased from 45% to 55%.
Glass Cannon (Nerfed, Gun tier 4)
- Nerf: Health loss reduced from -15% to -12%.
Healbane (Buffed, Vitality tier 2)
- Buff: Healing reduction increased from -40% to -45%.
Healing Nova (Buffed, Vitality tier 3)
- Added: Now grants +6% Ability Range.
Healing Rite (Buffed, Vitality tier 1)
- Buff: Duration increased from 19s to 20s (total health restored unchanged).
Heroic Aura (Buffed, Gun tier 3)
- Buff: Cooldown reduced from 32s to 25s.
Inhibitor (Nerfed, Vitality tier 4)
- Nerf: Slow reduced from 25% to 20%.
Intensifying Magazine (Buffed, Gun tier 2)
- Buff: Time to reach Max Damage reduced from 3s to 2.7s.
Lifestrike (Buffed, Vitality tier 3)
- Buff: Bullet resistance increased from 8% to 10%.
Long Range (Nerfed, Gun tier 2)
- Nerf: Long range Weapon Damage reduced from 40% to 30%.
- Added: Now grants +10% Weapon Damage.
Lucky Shot (Fix only, Gun tier 4)
- Fix: Fixed it causing proc effects to roll twice whenever it procced.
Magic Carpet (Buffed, Spirit tier 4)
- Added: Now grants +10% Ability Range.
Melee Charge (Nerfed, Gun tier 2)
- Removed: No longer grants +1 HP Regen.
- Nerf: Weapon Damage reduced from 12% to 10%.
Metal Skin (Nerfed, Vitality tier 3)
- Removed: No longer blocks melee damage.
Mystic Burst (Buffed, Spirit tier 1)
- Buff: Now triggers on your base damage, rather than how much the target receives.
Phantom Strike (Buffed, Vitality tier 4)
- Buff: Now grounds any flying targets on impact (similar to how Slowing Hex used to work).
Reactive Barrier (Buffed, Vitality tier 2)
- Added: Restores 1 stamina on proc.
Restorative Locket (Mixed, Vitality tier 2)
- Removed: No longer grants +5 Spirit Power.
- Added: Now grants +25% Melee Resistance.
Restorative Shot (Buffed, Gun tier 1)
- Removed: No longer grants +7% Bullet Resist.
- Added: Now grants +90 Bullet Shield.
- Buff: Now procs on orb shots for NPC heal value.
Return Fire (Nerfed, Vitality tier 2)
- Nerf: Duration reduced from 7s to 6s.
Shadow Weave (Buffed, Gun tier 3)
- Buff: Detection range increased from 18m to 22m.
Sharpshooter (Nerfed, Gun tier 3)
- Nerf: Long range Weapon Damage reduced from 70% to 50%.
- Added: Now grants +20% Weapon Damage.
Silencer (Buffed, Gun tier 4)
- Added: Now grants +12% Spirit Resist.
Siphon Bullets (Buffed, Vitality tier 4)
- Added: Now grants +15% Weapon Damage.
Slowing Bullets (Buffed, Gun tier 2)
- Buff: Spirit Power increased from +5 to +6.
Slowing Hex (Nerfed, Spirit tier 2)
- Change: Now uses Enduring Spirit as a component.
- Added: Now gains +10% Spirit Lifesteal and +75 Bonus Health.
- Nerf: Spirit Power reduced from 5 to 4.
- Removed: No longer grants +1 Sprint.
- Nerf: Damage reduced from 70 to 40.
Soul Rebirth (Nerfed, Vitality tier 4)
- Removed: Removed from the game.
Spirit Armor (Buffed, Vitality tier 2)
- Buff: Spirit Resist increased from 20% to 22%.
Superior Cooldown (Buffed, Spirit tier 3)
- Added: Now grants +15% Ammo.
Toxic Bullets (Nerfed, Gun tier 3)
- Nerf: Damage changed from 5% of Current Health to 2.5% of Max Health.
Vampiric Burst (Buffed, Vitality tier 4)
- Buff: Cooldown reduced from 34s to 30s.
Veil Walker (Buffed, Vitality tier 3)
- Buff: Ammo increased from 12% to 15%.
- Buff: Weapon Damage increased from 10% to 15%.
Other patches
- Halloween Update (Oct 30, 2026) – Every change in Deadlock's Halloween Update of Oct 30, 2026: 34 heroes changed (18 buffed, 10 nerfed), 38 items (25 buffed, 9 nerfed) and 39 general changes, with before and after numbers.
- Minor Update (Oct 14, 2026) – Every change in Deadlock's Minor Update of Oct 14, 2026: 2 heroes changed (1 buffed, 1 nerfed), 1 item (0 buffed, 1 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Oct 5, 2026) – Every change in Deadlock's Minor Update of Oct 5, 2026: 2 heroes changed (0 buffed, 2 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Sep 16, 2026) – Every change in Deadlock's Minor Update of Sep 16, 2026: 20 heroes changed (9 buffed, 6 nerfed), 22 items (9 buffed, 11 nerfed) and 17 general changes, with before and after numbers.
- Minor Update (Aug 22, 2026) – Every change in Deadlock's Minor Update of Aug 22, 2026: 1 hero changed (0 buffed, 1 nerfed) and 2 items (0 buffed, 2 nerfed), with before and after numbers.
- Minor Update (Aug 12, 2026) – Every change in Deadlock's Minor Update of Aug 12, 2026: 13 heroes changed (4 buffed, 8 nerfed), with before and after numbers.
- Minor Update (Jul 28, 2026) – Every change in Deadlock's Minor Update of Jul 28, 2026: 21 heroes changed (6 buffed, 8 nerfed), 17 items (5 buffed, 8 nerfed) and 3 general changes, with before and after numbers.
- Minor Update (Jul 9, 2026) – Every change in Deadlock's Minor Update of Jul 9, 2026: 13 heroes changed (3 buffed, 8 nerfed), 1 item (0 buffed, 1 nerfed) and 12 general changes, with before and after numbers.
- Minor Update (Jul 1, 2026) – Every change in Deadlock's Minor Update of Jul 1, 2026: 1 hero changed (1 buffed, 0 nerfed), with before and after numbers.
- Minor Update (Jun 30, 2026) – Every change in Deadlock's Minor Update of Jun 30, 2026: 24 heroes changed (15 buffed, 7 nerfed), 4 items (1 buffed, 2 nerfed) and 43 general changes, with before and after numbers.
- Minor Update (Jun 11, 2026) – Every change in Deadlock's Minor Update of Jun 11, 2026: 19 heroes changed (7 buffed, 8 nerfed), 2 items (0 buffed, 0 nerfed) and 5 general changes, with before and after numbers.
- Minor Update (Jun 4, 2026) – Every change in Deadlock's Minor Update of Jun 4, 2026: 14 general changes, with before and after numbers.
- Minor Update (May 31, 2026) – Every change in Deadlock's Minor Update of May 31, 2026: 7 heroes changed (1 buffed, 6 nerfed), with before and after numbers.
- Minor Update (May 28, 2026) – Every change in Deadlock's Minor Update of May 28, 2026: 12 general changes, with before and after numbers.
- Minor Update (May 25, 2026) – Every change in Deadlock's Minor Update of May 25, 2026: 11 general changes, with before and after numbers.
- Gameplay Update (May 22, 2026) – Every change in Deadlock's Gameplay Update of May 22, 2026: 33 heroes changed (16 buffed, 8 nerfed), 76 items (53 buffed, 13 nerfed) and 52 general changes, with before and after numbers.
- Gameplay Update (Apr 30, 2026) – Every change in Deadlock's Gameplay Update of Apr 30, 2026: 25 heroes changed (13 buffed, 10 nerfed), 35 items (10 buffed, 17 nerfed) and 25 general changes, with before and after numbers.
- Gameplay Update (Mar 6, 2026) – Every change in Deadlock's Gameplay Update of Mar 6, 2026: 33 heroes changed (6 buffed, 1 nerfed), 79 items (50 buffed, 18 nerfed) and 51 general changes, with before and after numbers.
- Gameplay Update (Nov 21, 2025) – Every change in Deadlock's Gameplay Update of Nov 21, 2025: 28 heroes changed (12 buffed, 10 nerfed), 39 items (13 buffed, 18 nerfed) and 73 general changes, with before and after numbers.
- Shop Rework (May 8, 2025) – Every change in Deadlock's Shop Rework of May 8, 2025: 26 heroes changed (5 buffed, 9 nerfed), 26 items (3 buffed, 0 nerfed) and 296 general changes, with before and after numbers.
- Map Rework (Feb 25, 2025) – Every change in Deadlock's Map Rework of Feb 25, 2025: 26 heroes changed (0 buffed, 3 nerfed), 15 items (0 buffed, 0 nerfed) and 196 general changes, with before and after numbers.
- Gameplay Update (Dec 6, 2024) – Every change in Deadlock's Gameplay Update of Dec 6, 2024: 22 heroes changed (6 buffed, 3 nerfed), 44 items (19 buffed, 20 nerfed) and 89 general changes, with before and after numbers.
- Gameplay Update (Nov 7, 2024) – Every change in Deadlock's Gameplay Update of Nov 7, 2024: 17 heroes changed (8 buffed, 4 nerfed), 43 items (29 buffed, 10 nerfed) and 93 general changes, with before and after numbers.