Deadlock Gameplay Update patch notes (Dec 6, 2024)
Every change in Deadlock's Gameplay Update of Dec 6, 2024: 22 heroes changed (6 buffed, 3 nerfed), 44 items (19 buffed, 20 nerfed) and 89 general changes, with before and after numbers. Official patch notes on Steam.
General changes
Hero pool
- Added: Added a new hero, Raven, to Hero Labs.
Map
- Added: Added park theming to purple lane.
- Added: Added park backdrop to park side of map.
- Change: Updated tree models to new visual style and added player collision to canopies.
- Change: Fade rooftop antenna ambient effects so that they are not visible at a distance.
- Change: Flying over buildings no longer causes you to get zapped, only standing on the building does.
Interface
- Change: For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
- Change: Moved the post-game survey to the final score screen.
- Added: Added text box field to the post-game survey.
- Added: Muting a player now also silences map drawing, pings, and chatwheel messages.
- Fix: Fixed shop search not working in the shop when opened from Resources.
- Change: Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
- Fix: Fixed the Damage Report UI clipping into the shop in Sandbox mode.
- Fix: Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
- Fix: Fixed clicking on minimap not taking you to that location as a spectator.
- Added: Added new Learn to Play tutorial images in collaboration with Toastyghostey.
Performance
- Change: Various rendering performance improvements on map assets.
Settings
- Added: Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
- Added: Added Toggle Crouch as a new keybind.
- Change: Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
- Change: Steam Input Support:
- Added: Added support for new Crouch Toggle button.
- Added: Added versioning system to Configs, so that outdated configs are unloaded.
- Added: Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
- Added: Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
Combat
- Change: Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
- Change: Updated parry cast and parry success sounds.
- Change: Ability Range stat now has diminishing stacking.
- Change: Ability Duration stat now has diminishing stacking.
- Change: Fire Rate now has a minimum final value of -50%.
Audio
- Change: Tweaked falloff range and toned down bass frequencies of hotel music.
- Added: Added Pocket Barrage cast delay sound.
- Change: Updated Pocket Enchanted Satchel cast sound.
- Fix: Fixed invulnerable-to-debuff sound effect playing at wrong times.
- Fix: Fixed melee damage audio playing despite no damage dealt.
- Fix: Fixed rejuv collect sound playing from wrong location in hero sandbox.
- Change: Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
- Change: Lash's Flog impact sound adjusted for better feedback for attacking player.
- Fix: Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
- Fix: Fixed some item sounds playing on caster instead of target.
- Change: Updated Krill VO - largely remastering pass, but some new content.
- Change: Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
- Change: Updated Divine Barrier cast sound.
Visuals
- Change: Mirage now has custom animations for most of his core movement.
- Change: Visual revisions to Quantum entanglement effect.
- Change: Reverted recent updates to Shiv run animations.
- Change: Visual updates to Mirage muzzle flash and tracers.
- Change: Updated Bullet Flurry tracers to be spirit-based.
- Fix: Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
Movement
- Fix: Fixed being able to wall jump off of the same surface multiple times.
- Change: Heroes now have +0.5 Sprint.
- Change: Sprint Boots reduced from +2 Sprint to +1.5.
- Change: Enduring Speed reduced from +2 Sprint to +1.5.
Fixes
- Fix: Fixed Bebop's bomb damage growth not being reflected in the tooltip.
- Fix: Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
- Fix: Fixed a regression where Kelvin referenced Grey Talon incorrectly.
Matchmaking
- Added: Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
- Change: The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
- Change: The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
- Change: The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
Urn
- Removed: Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- Change: Urn spawn point now alternates left and right starting with left, rather than being random.
Troopers
- Change: Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
Patron
- Change: Patron HP reduced from 10k to 7.5k.
- Change: Downed Patron HP reduced from 18k to 13.5k.
- Change: Patron HP grows by 250/Min starting 20 min.
- Change: Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
Souls
- Added: Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
- Added: Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
- Change: Reverted a few changes recently related to soul duplication issues.
Other items
- Removed: Return Fire no longer has +9 Spirit Power.
- Change: Return Fire now has +3 HP Regen.
- Change: Return Fire now has +10% Ammo.
- Change: Basic Magazine: Weapon Damage reduced from 15% to 12%.
- Change: High-Velocity Mag: Weapon Damage reduced from 13% to 11%.
- Change: Hollow Point Ward: Threshold increased from 60% to 65%.
- Change: Hollow Point Ward: Weapon Damage reduced from 22% to 20%.
- Change: Spellslinger Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
- Change: Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%.
- Change: Debuff Remover: Buff duration increased from 4s to 5s.
- Change: Debuff Remover: Heal on active increased from 10% Max HP to 300 HP.
- Change: Withering Whip: Duration increased from 4.5s to 5s.
- Change: Withering Whip: Bullet Resist reduced from -11% to -12%.
- Change: Silence Glyph: Now pierces through all enemies in the path.
- Change: Silence Glyph: Projectile and collision size increased by 40%.
Reverted
- Change: - Guardians now deal 25% more damage to troopers.
- Change: - Guardians now take 25% more damage from troopers/players.
- Change: - Range to be considered for souls reduced by 5m.
- Change: - Troopers now do 20% more damage to each other.
Hero changes
Abrams (Mixed)
- Nerf: Bullet Damage decreased from 4.68 to 4.5.
- Buff: Spirit Siphon spirit scaling increased from 0.5 to 0.65.
Bebop (Mixed)
- Nerf: Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
- Change: Hook now shows a hero icon when you connect with a target.
- Buff: Hook delay reduced when pulling allies.
- Added: Hook T1 now also improves melee damage.
Dynamo (Nerfed)
- Fix: Fixed Quantum Entanglement not deselecting if you get silenced while targeting.
- Buff: Kinetic Pulse: T2 now affects melee damage too.
- Fix: Fixed Magic Carpet + Dynamo heal interaction.
- Nerf: Singularity: Cooldown increased from 191s to 215s.
- Nerf: Singularity: Now deals half damage to objectives.
- Fix: Singularity: Fixed tooltip referencing knock-up that it doesn't do.
Grey Talon (Reworked)
- Change: Immobilizing Trap renamed to Spirit Snare.
- Change: Spirit Snare: Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
- Removed: Spirit Snare: T2 no longer increases slow by 1s.
- Change: Spirit Snare: T2 now increases Curse debuff by 0.5s.
- Buff: You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
- Buff: Charged Shot: Can now secure orbs.
Haze (Mixed)
- Nerf: Smoke Bomb: T1 Sprint reduced from +6 to +5.
- Buff: Smoke Bomb: T3 charge time reduced from 10s to 7s.
- Fix: Fixed Fixation not working correctly with debuff resist.
- Nerf: Fixation: T3 reduced from 0.15 to 0.12.
- Change: Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
- Buff: Sleep Dagger: Now takes effect immediately, rather than after a brief delay.
- Fix: Fixed creeps sometimes attacking and waking on sleeping targets.
- Nerf: Bullet Dance: Cooldown increased from 138s to 150s.
- Nerf: Bullet Dance: T1 reduced from +7 to +6 Spirit Damage.
- Buff: Bullet Dance: T2 increased from -38s to -40s.
- Fix: Bullet Dance: Fixed an issue causing the game to freeze for the duration of the ult channel.
Infernus (Buffed)
- Buff: Flame Dash: Cooldown reduced from 40s to 35s.
- Nerf: Flame Dash: T3 changed from -19s CD to -15s.
- Added: Flame Dash: T3 now also makes the ability charged (15s charge time).
- Buff: Afterburn: Spirit scaling increased from 0.5 to 0.6.
Ivy (Mixed)
- Nerf: Melee damage and growth reduced by 15%.
- Nerf: Starting Health reduced from 550 to 525.
- Fix: Watcher's Covenant fixed to replicate healing even when you are full.
- Buff: Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
- Change: Stone Form: Now shows the Ivy player a visible radius indicator for where your hero will hit.
- Change: Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
- Nerf: Air Drop: Damage reduced from 150 to 125.
- Fix: Fixed Phantom Strike not grounding Ivy when using Air Drop.
- Buff: Air Drop: Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
Kelvin (Mixed)
- Fix: Fixed some issues with being unable to shoot over half-height cover.
- Added: Frost Grenade: Now also reduces Stamina Regeneration during the slow duration.
- Change: Frozen Shelter: Now created on key up. While the key is down an outline of the area will be shown.
- Nerf: Frozen Shelter: Cooldown increased from 127s to 130s.
- Buff: Frozen Shelter: T2 increased from -38s to -40s.
Lady Geist (Buffed)
- Buff: Malice: Can now secure orbs.
- Buff: Soul Exchange: T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
- Change: Soul Exchange: T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
- Nerf: Life Drain: Duration increased from 2s to 2.5s.
- Change: Life Drain: T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Lash (Mixed)
- Buff: Ground Strike: T1 improved from -9.5s Cooldown to -10s.
- Nerf: Death Slam: Cooldown increased from 137s to 140s.
- Nerf: Death Slam: Channel time increased from 2s to 2.3s.
- Buff: Death Slam: Impact radius increased from 5m to 6m.
- Buff: Death Slam: Cone angle increased from 75 to 85.
- Buff: Death Slam: Cast range increased from 18m to 20m.
- Nerf: Death Slam: T2 changed from +100 damage to -30s Cooldown.
- Change: Death Slam: T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
- Fix: Death Slam: Fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
McGinnis (Mixed)
- Buff: Mini Turrets HP gain per boon increased from 20 to 30.
- Nerf: Mini Turrets no longer limit the damage they take to 33% of HP per second.
- Buff: Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- Nerf: Mini Turrets Fire Rate reduced by 20%.
Mirage (Buffed)
- Added: Fire Scarabs: Now applies its drain over 4s instead of frontloaded.
- Buff: Fire Scarabs: No longer restricts you from hitting the same target (debuff duration refreshes).
- Buff: Fire Scarabs: Launch window increased from 5s to 8s (can be extended by duration extender).
- Change: Traveler: Now allows you to rotate the camera.
- Change: Traveler: T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
Mo & Krill (Buffed)
- Change: Burrow: Is no longer affected by Shoulder Charge.
- Change: Spectral Wall no longer hits you while you are Burrowed.
- Buff: Scorn: Now heals you instantly rather than over 1s.
- Change: Combo: Health gain tooltip clarified.
Paradox (Nerfed)
- Buff: Time Wall: Time Stop duration reduced from 0.6s to 0.5s.
- Nerf: Kinetic Carbine: Max Stop duration reduced from 0.5s to 0.4s.
- Nerf: Kinetic Carbine: T1 reduced from +0.5s to +0.4s.
Pocket (Mixed)
- Nerf: Health growth reduced from 31 to 27.
- Buff: Enchanter's Satchel: T1 increased from -4.75s to -5s.
- Nerf: Enchanter's Satchel: Escape Duration reduced from 2s to 1.5s.
- Added: Enchanter's Satchel: T3 now also increases Escape Duration by +0.5s.
- Buff: Flying Cloak: Duration increased from 3.2 to 3.4s (slower speed, same overall distance).
- Buff: Affliction: Now immediately deals 18% of Current HP on application.
- Nerf: Affliction: DPS reduced from 27 to 12.
- Nerf: Affliction: DPS Spirit Power scaling reduced from 0.3 to 0.22.
- Nerf: Affliction: Radius reduced from 14m to 9m.
- Nerf: Affliction: T3 reduced from +27 DPS to +15 DPS.
- Added: Affliction: T3 now also increases range by +5m and increases initial damage by 5%.
Seven (Mixed)
- Added: Storm Cloud: Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
- Nerf: Storm Cloud: DPS reduced from 125 to 110.
- Added: Storm Cloud: T3 now also allows you to float around at 2.5m/s speed.
Shiv (Fix only)
- Fix: Fixed some targeting issues with Killing Blow.
Vindicta (Mixed)
- Nerf: Health reduced from 550 to 525.
- Buff: Crow Familiar: Projectile speed increased from 3500 to 4750.
- Buff: Stake: Cooldown reduced from 42s to 40s.
- Buff: Stake: T2 increased from -19s Cooldown to -20s.
- Nerf: Stake: T3 reduced from +0.75s to 0.5s.
- Added: Stake: T3 now also increases capture radius by +2m.
- Nerf: Assassinate: Time between charges increased from 1.6s to 2s.
- Nerf: Assassinate: Base damage reduced from 130 to 120.
- Nerf: Assassinate: T2 damage reduced from 140 to 130.
Viscous (Nerfed)
- Fix: Fixed visual parry cooldown bug with Puddle Punch.
- Buff: The Cube: Cooldown reduced from 48s to 42s.
- Nerf: The Cube: Cast range reduced from 30m to 26m.
- Buff: Puddle Punch: Radius increased from 4 to 4.5.
- Nerf: Puddle Punch: Slow reduced from 20% to 15%.
- Nerf: Puddle Punch: T2 slow reduced from 20% to 15%.
- Added: Puddle Punch: T3 now also causes the Punch to become a heavy melee.
- Nerf: Goo Ball: Damage Spirit Power scaling reduced from 1.3 to 1.1.
- Nerf: Goo Ball: Damage T2 reduced from 120 to 90.
Warden (Mixed)
- Nerf: Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
- Nerf: Last Stand: Resistance reduced from 60% to 30%.
- Buff: Last Stand: Now only goes on cooldown for 20s when interrupted rather than full.
- Added: Last Stand: T2 now also reduces cooldown by 35s.
- Buff: Last Stand: T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
Wraith (Buffed)
- Buff: Bullet damage growth increased 0.37 to 0.39.
- Buff: Full Auto: T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
- Nerf: Full Auto: T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
- Nerf: Full Auto: T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
- Buff: Telekinesis: Cast time reduced from 0.7s to 0.4s.
- Buff: Telekinesis: Projectile speed increased from 650 to 750.
- Change: Telekinesis: Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- Buff: Telekinesis: T2 duration now applies to the silence and disarm, increased to +0.75s.
- Buff: Telekinesis: T3 now causes the projectile to bounce to another nearby hero within 20m.
Yamato (Buffed)
- Added: Flying Strike T3 now also lets you grapple to ally heroes.
- Buff: Shadow Transformation: Cast time reduced from 2s to 1.5s.
- Buff: Shadow Transformation: No longer has a 0.6s post cast time.
- Added: Shadow Transformation: T3 now also increases Resist by 15%.
Item changes
Active Reload (Buffed, Gun tier 2)
- Buff: Ammo increased from 18% to 24%.
Alchemical Fire (Nerfed, Gun tier 3)
- Nerf: Spirit Power reduced from 11 to 7.
- Change: Added alternate desaturated variant for friendly versions of this.
Arcane Surge (Nerfed, Spirit tier 2)
- Nerf: Ability range reduced from +20% to +18%.
- Nerf: Ability duration reduced from +20% to +18.
- Nerf: Spirit Power reduced from +20 to +18.
Berserker (Changed, Gun tier 3)
- Change: Now builds into Frenzy.
Close Quarters (Nerfed, Gun tier 1)
- Nerf: Weapon Damage reduced from 25% to 22%.
- Nerf: Bullet Resist reduced from 5% to 4%.
Crippling Headshot (Nerfed, Gun tier 4)
- Nerf: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Decay (Buffed, Spirit tier 3)
- Buff: Bleed damage increased from 1.4% to 1.5%.
Diviner's Kevlar (Mixed, Vitality tier 4)
- Nerf: Cooldown Reduction reduced from 12% to 10%.
- Buff: Ability Duration increased from 7% to 10%.
Ethereal Shift (Buffed, Spirit tier 4)
- Buff: Allows you to float around slowly (2 m/s).
Extra Stamina (Nerfed, Vitality tier 1)
- Nerf: Fire Rate reduced from 6% to 5%.
Fleetfoot (Nerfed, Gun tier 2)
- Nerf: Cooldown increased from 19s to 20s.
Frenzy (Buffed, Gun tier 4)
- Buff: Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
Headshot Booster (Nerfed, Gun tier 1)
- Nerf: Cooldown increased from 7.5s to 8.5s.
Healing Nova (Nerfed, Vitality tier 3)
- Nerf: Time to heal increased from 2s to 2.75s.
Healing Rite (Nerfed, Vitality tier 1)
- Nerf: Health bonus reduced from +45 to +30.
Infuser (Buffed, Vitality tier 4)
- Buff: Duration increased from 6s to 8s.
- Removed: No longer grants +50 Health.
- Added: Now grants +70 Spirit Shield.
Knockdown (Mixed, Spirit tier 3)
- Nerf: Stun duration reduced from 0.9 to 0.75.
- Buff: Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
Leech (Reworked, Vitality tier 4)
- Removed: No longer provides +12% Cooldown Reduction.
- Change: Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Lucky Shot (Nerfed, Gun tier 4)
- Nerf: Proc Chance reduced from 35% to 34%.
Magic Carpet (Buffed, Spirit tier 4)
- Buff: Duration increased from 7s to 8s.
Majestic Leap (Buffed, Vitality tier 3)
- Buff: No longer gets interrupted on slam down if you get shot.
Melee Charge (Nerfed, Gun tier 2)
- Nerf: Bonus Health reduced from +75 to +65.
Metal Skin (Mixed, Vitality tier 3)
- Buff: Duration increased from 3.5s to 4s.
- Nerf: Stamina movement distance reduced by 25%.
Monster Rounds (Nerfed, Gun tier 1)
- Nerf: Weapon Damage vs NPC reduced from 30% to 26%.
Mystic Reverb (Buffed, Spirit tier 4)
- Buff: Damage increased from 45% to 50%.
Mystic Slow (Buffed, Spirit tier 2)
- Buff: Duration increased from 2s to 2.5s.
Point Blank (Buffed, Gun tier 3)
- Added: Now provides +20% Melee Resistance.
Rapid Recharge (Buffed, Spirit tier 3)
- Buff: Cooldown for charged abilities reduced from 30% to 25%.
Rapid Rounds (Nerfed, Gun tier 1)
- Nerf: Fire Rate reduced from 11% to 10%.
Refresher (Nerfed, Spirit tier 4)
- Nerf: Cast delay increased from 0.3s to 0.6s.
Rescue Beam (Nerfed, Vitality tier 3)
- Nerf: Range reduced from 32m to 28m.
Restorative Locket (Buffed, Vitality tier 2)
- Buff: Cooldown reduced from 30s to 25s.
Restorative Shot (Nerfed, Gun tier 1)
- Nerf: Weapon Damage reduced from 6% to 3%.
Shadow Weave (Buffed, Gun tier 3)
- Buff: Spot radius increased from 22m to 26m.
Sharpshooter (Buffed, Gun tier 3)
- Nerf: Now reduces your Fire Rate by 10% and movespeed by 0.5.
- Buff: Weapon Damage increased from 20% to 30%.
- Buff: Far range Weapon Damage increased from +50% to +70%.
Silencer (Nerfed, Gun tier 4)
- Nerf: Buildup difficulty increased by 18%.
Slowing Hex (Nerfed, Spirit tier 2)
- Nerf: Cooldown increased from 26s to 28s.
Spiritual Overflow (Nerfed, Gun tier 4)
- Nerf: Cooldown Reduction reduced from 15% to 12%.
Suppressor (Buffed, Spirit tier 2)
- Buff: Duration increased from 2s to 2.5s.
Surge of Power (Buffed, Spirit tier 3)
- Buff: Fire Rate increased from 10% to 15%.
Titanic Magazine (Buffed, Gun tier 2)
- Buff: Melee Resistance increased from 25% to 30%.
Toxic Bullets (Buffed, Gun tier 3)
- Buff: Bleed damage increased from 2.5% to 2.75%.
Unstoppable (Buffed, Vitality tier 4)
- Added: Now has 20% Slow Resistance.
Veil Walker (Nerfed, Vitality tier 3)
- Nerf: When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
- Nerf: Cooldown increased from 18s to 22s.
Other patches
- Halloween Update (Oct 30, 2026) – Every change in Deadlock's Halloween Update of Oct 30, 2026: 34 heroes changed (18 buffed, 10 nerfed), 38 items (25 buffed, 9 nerfed) and 39 general changes, with before and after numbers.
- Minor Update (Oct 14, 2026) – Every change in Deadlock's Minor Update of Oct 14, 2026: 2 heroes changed (1 buffed, 1 nerfed), 1 item (0 buffed, 1 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Oct 5, 2026) – Every change in Deadlock's Minor Update of Oct 5, 2026: 2 heroes changed (0 buffed, 2 nerfed) and 1 general change, with before and after numbers.
- Minor Update (Sep 16, 2026) – Every change in Deadlock's Minor Update of Sep 16, 2026: 20 heroes changed (9 buffed, 6 nerfed), 22 items (9 buffed, 11 nerfed) and 17 general changes, with before and after numbers.
- Minor Update (Aug 22, 2026) – Every change in Deadlock's Minor Update of Aug 22, 2026: 1 hero changed (0 buffed, 1 nerfed) and 2 items (0 buffed, 2 nerfed), with before and after numbers.
- Minor Update (Aug 12, 2026) – Every change in Deadlock's Minor Update of Aug 12, 2026: 13 heroes changed (4 buffed, 8 nerfed), with before and after numbers.
- Minor Update (Jul 28, 2026) – Every change in Deadlock's Minor Update of Jul 28, 2026: 21 heroes changed (6 buffed, 8 nerfed), 17 items (5 buffed, 8 nerfed) and 3 general changes, with before and after numbers.
- Minor Update (Jul 9, 2026) – Every change in Deadlock's Minor Update of Jul 9, 2026: 13 heroes changed (3 buffed, 8 nerfed), 1 item (0 buffed, 1 nerfed) and 12 general changes, with before and after numbers.
- Minor Update (Jul 1, 2026) – Every change in Deadlock's Minor Update of Jul 1, 2026: 1 hero changed (1 buffed, 0 nerfed), with before and after numbers.
- Minor Update (Jun 30, 2026) – Every change in Deadlock's Minor Update of Jun 30, 2026: 24 heroes changed (15 buffed, 7 nerfed), 4 items (1 buffed, 2 nerfed) and 43 general changes, with before and after numbers.
- Minor Update (Jun 11, 2026) – Every change in Deadlock's Minor Update of Jun 11, 2026: 19 heroes changed (7 buffed, 8 nerfed), 2 items (0 buffed, 0 nerfed) and 5 general changes, with before and after numbers.
- Minor Update (Jun 4, 2026) – Every change in Deadlock's Minor Update of Jun 4, 2026: 14 general changes, with before and after numbers.
- Minor Update (May 31, 2026) – Every change in Deadlock's Minor Update of May 31, 2026: 7 heroes changed (1 buffed, 6 nerfed), with before and after numbers.
- Minor Update (May 28, 2026) – Every change in Deadlock's Minor Update of May 28, 2026: 12 general changes, with before and after numbers.
- Minor Update (May 25, 2026) – Every change in Deadlock's Minor Update of May 25, 2026: 11 general changes, with before and after numbers.
- Gameplay Update (May 22, 2026) – Every change in Deadlock's Gameplay Update of May 22, 2026: 33 heroes changed (16 buffed, 8 nerfed), 76 items (53 buffed, 13 nerfed) and 52 general changes, with before and after numbers.
- Gameplay Update (Apr 30, 2026) – Every change in Deadlock's Gameplay Update of Apr 30, 2026: 25 heroes changed (13 buffed, 10 nerfed), 35 items (10 buffed, 17 nerfed) and 25 general changes, with before and after numbers.
- Gameplay Update (Mar 6, 2026) – Every change in Deadlock's Gameplay Update of Mar 6, 2026: 33 heroes changed (6 buffed, 1 nerfed), 79 items (50 buffed, 18 nerfed) and 51 general changes, with before and after numbers.
- Gameplay Update (Nov 21, 2025) – Every change in Deadlock's Gameplay Update of Nov 21, 2025: 28 heroes changed (12 buffed, 10 nerfed), 39 items (13 buffed, 18 nerfed) and 73 general changes, with before and after numbers.
- Shop Rework (May 8, 2025) – Every change in Deadlock's Shop Rework of May 8, 2025: 26 heroes changed (5 buffed, 9 nerfed), 26 items (3 buffed, 0 nerfed) and 296 general changes, with before and after numbers.
- Map Rework (Feb 25, 2025) – Every change in Deadlock's Map Rework of Feb 25, 2025: 26 heroes changed (0 buffed, 3 nerfed), 15 items (0 buffed, 0 nerfed) and 196 general changes, with before and after numbers.
- Gameplay Update (Dec 6, 2024) – Every change in Deadlock's Gameplay Update of Dec 6, 2024: 22 heroes changed (6 buffed, 3 nerfed), 44 items (19 buffed, 20 nerfed) and 89 general changes, with before and after numbers.
- Gameplay Update (Nov 7, 2024) – Every change in Deadlock's Gameplay Update of Nov 7, 2024: 17 heroes changed (8 buffed, 4 nerfed), 43 items (29 buffed, 10 nerfed) and 93 general changes, with before and after numbers.